Instructional Technology

The mission of Instructional Technology is to support and foster the use and integration of educational technologies to advance the educational mission of the College.  Instructional Technology serves faculty, students, administration and staff by providing support, instruction, access to new and emerging technologies, promote professional development, and provide assessment.

The Multimedia Instructional Technologist accomplishes this in the following ways:

  • Offers equitable access to use of technologies available on campus and/or through the web
  • Promotes effective use of technology in any learning environment through collaboration with faculty 
  • Instructs in the integration of technology in academic programs through sound pedagogical practice to enhance students' academic success
  • Provides consultations for design of instructional strategies, utilizing instructional technology in teaching and learning
  • Designs professional development workshops for faculty, administration, and staff
  • Researches emerging trends and technologies
  • Assesses through surveys to provide feedback from faculty, students, staff, and administration
  • Presents, attends and networks with colleagues at conferences and workshops
  • Serves on committees of professional organizations

"When you go to the hardware store to buy a drill, you don’t actually want a drill, you want a hole, they don’t sell holes at the hardware store, but they do sell drills, which are the technology used to make holes. We must not lose sight that technology for the most part is a tool and it should be used in applications which address educational concerns. Fletcher (1996) (p. 87)"

 

 

RESOURCES

Faculty and Staff Technology Resource Guide (pdf)

 

Blackboard Request Forms:

Course Combine

User Request

Organization/Course Creation

 

Equipment Sign Out Form

ELI - 7 THINGS YOU SHOULD KNOW ABOUT

Flipped Classrooms

Cloud Storage and Collaboration

iPad Apps for Learning

Online Media Editing

Privacy in Web 2.0 Learning Environments

Mobile Apps for Learning